The developers have revealed new content for the Helldivers 2 Machinery of Oppression Illuminate update, and it’s a whamy. The Illuminate are back in force, and on March 20, 2026, these despots will once more try to enforce their tyrannical rule on Democracy; of course, Ministries of Super Earth will fight back, but this will not be easy.

Since beating them back from their invasion of Super Earth, the Illuminate have had time to organize and regroup, and in a few days, they will unleash their wrath. On that note, here are five changes coming to Helldivers 2 Machinery of Oppression Illuminate update.

Helldivers 2 Machinery of Oppression Illuminate update introduces these five new changes

1) New Illuminate enemy units

New units are coming with the Helldivers 2 Machinery of Oppression Illuminate update. These will not only be a challenge, but will make you rethink your loadout when facing these foes. Here’s the list.

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Illuminate Piloted Constructs

Exomechs (Image via Sony)
Exomechs (Image via Sony)

They come in two variants: Veracitor (capable of fighting at close quarters) and Gatekeeper (engages targets at ranged distance). Unlike the Harvesters, these are faster and deadlier. Think of them like the Vox Machine of the Automatons, but much more sci-fi.

Obstruders

Obstruders (Image via Sony)
Obstruders (Image via Sony)

Unlike the regular Watchers, Obstruders don’t call for backup, but rather attack you on sight. Their objective is not so much to alert other Illuminate as it is to outright kill you when given the chance.

2) Illuminate Fleets

Illuminate Ruins (Image via Sony)
Illuminate Ruins (Image via Sony)

Much like the Cyborg Legion that have their unique tactics, the Illuminate Appropriators (new sub-faction) will have their own. They will rely on Exomechs and Illuminate units only to accomplish their goal. On the other hand, Mindless Masses will rely on hordes of voteless and fleshmobs to meet objectives. Based on the sub-faction in play, your loadout will change drastically.

3) Illuminate Exostorms

Enter caption (Image via Sony)
Enter caption (Image via Sony)

Exostorms are deadly environmental hazards that you will need to avoid to stay alive. Planets experiencing Exostorms can be seen on the Galactic Map. However, seeing and having to live through them on the planet’s surface will be quite different. To add to the woes, the Helldivers 2 Machinery of Oppression Illuminate update will not just introduce Exostorms, but also feature them in varying intensities

4) New Mission – Destroy Exospire

Exospire (Image via Sony)
Exospire (Image via Sony)

The Exostorms are being caused by Exospires. Super Earth has deemed them dangerous, and you will need to stop them. This will be one of the new mission objects you will need to complete on planets. Here’s the flow of the Missions:

5) Flamerthrowers and Exosuits small rework

Kill it with fire! (Image via Sony)
Kill it with fire! (Image via Sony)

The Helldivers 2 Machinery of Oppression Illuminate update reworks the Flamethrower to make it more effective against organic targets. Rather than merely setting them alight, it will also make them slower. The newly released SMG/FLAM-34 Stoker and B/FLAM-80 Cremator will now yield more utility. Here’s what the developers had to say:

You can now run closer to Exosuits (Image via Sony)
You can now run closer to Exosuits (Image via Sony)

The “hitbox” for Exosuits has also been slightly reworked in Helldivers 2 Machinery of Oppression Illuminate update. You will no longer be “ghost-stamped” by an Exosuit, allowing you to run closer to its legs. Of course, you can still die if you get stepped on, but that’s a different issue.

That’s about all the major changes coming to the Helldivers 2 Machinery of Oppression Illuminate update. Aside from these, there are balances as well for weapons, strategems, and enemies.

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Edited by Matthew Wilkins
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